Patch Drop: Fire Tamed, Weapons Unleashed
Fire:
- Lowered the base health of fire.
- Fire’s max health can now be boosted through specific skills.
- Added auto-healing to fire, which also scales with skills.
- The big “fire under attack” warning has been replaced with a smaller HUD notification so your screen doesn’t get blocked.
Weapons:
- Introduced a maximum number of mods per weapon, which can be tweaked with skills.
- All weapons are now customizable.
- Weapons have a chance to spawn with a higher max mod capacity.
- Weapons can only be equipped with as many mods as their max slots allow (no more overstuffing).
- The number of mod slots is now shown as text, and unused slots are displayed as grey boxes in the mod menu.
Skill Screen:
- No more duplicate skills showing up in the overview.
Files
Ashes Remember Us
Active Tower Defense rougelike topdown mutant shooter
Status | In development |
Author | indiegates |
Genre | Action |
Tags | Arcade, Atmospheric, Godot, mutant, Roguelike, Singleplayer, Top down shooter, Tower Defense, Zombies |
Languages | German, English |
More posts
- Ashes Remember Us is officially part of the Steam Next Fest!4 days ago
- Skill-Up! Patch (Steam Next Fest Special)5 days ago
- The project is progressing9 days ago
- Small fixes and improvements10 days ago
- Time passes faster - RUUUUUUN!15 days ago
- Weapon System Rework23 days ago
- WIP: Weapon HUD Overhaul 🔧🔫29 days ago
- Finally a roadmap!!!32 days ago
- For the coins and blood - DEMO PATCH NOTES34 days ago
Leave a comment
Log in with itch.io to leave a comment.