Devlog
- October 07, 2025 by indiegates#performance, #coin, #money, #visibility- Multikill counter now influences the amount of dropped money - Added different colors to money based on value - Money piles up over time to improve performance - Coins and ammo drops are now more vi... Continue reading
- October 02, 2025 by indiegates#update, #fastertime, #fastgameplay, #balancing, #test🕒 Days are now passing faster! This change is meant to improve game flow, add more tension, and reduce downtime. In short: more action, less waiting – let’s gooo! Feel free to share your feedba... Continue reading
- September 24, 2025 by indiegates#rework hud, #hud, #ashesrememberusFinally, it’s done: the much‑improved weapon menu! :D I hope you like it. There will change much more things. But at first i need to added content ;) So stay tuned . Weapon Menu Overhaul: The weap... Continue reading
- September 13, 2025 by indiegates#update, #more coins, #blood, #trashremoveNow we have coins and no more packages because i like many things on screen :D Demo Patch Notes: Changed how trash drops – it is now coins that drop with every single mutant hit Added a health bar t... Continue reading
- September 10, 2025 by indiegates#graphical patch, #patch, #bulletcaseing, #blood, #hiteffectSmall Graphical Patch: Added dropping bullet casings Blood splats are now simply animated and will disappear after 20 seconds to improve performance Muzzle flash now follows the gun Added a better "hi... Continue reading